Representing a non-human thing as if it were human.

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Multiple Choice

Representing a non-human thing as if it were human.

Explanation:
Giving human traits to something non-human is personification. It brings objects, animals, or ideas to life by describing them as if they have human emotions, intentions, or speech—like a wind that "whispers" or a clock that "sighs with fatigue." This creates vivid imagery and a sense that the non-human thing can act and feel like a person. This differs from a metaphor, which makes a direct claim that one thing is another (not necessarily human), or a simile, which compares using like or as. An allusion is a reference to a famous person, place, or event. The essence here is the assignment of human characteristics to non-human things.

Giving human traits to something non-human is personification. It brings objects, animals, or ideas to life by describing them as if they have human emotions, intentions, or speech—like a wind that "whispers" or a clock that "sighs with fatigue." This creates vivid imagery and a sense that the non-human thing can act and feel like a person.

This differs from a metaphor, which makes a direct claim that one thing is another (not necessarily human), or a simile, which compares using like or as. An allusion is a reference to a famous person, place, or event. The essence here is the assignment of human characteristics to non-human things.

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